与此同时,在可解释的人工智能(XAI)的研究领域中,已经开发了各种术语,动机,方法和评估标准。随着XAI方法的数量大大增长,研究人员以及从业者以及从业者需要一种方法:掌握主题的广度,比较方法,并根据特定用例所需的特征选择正确的XAI方法语境。在文献中,可以找到许多不同细节水平和深度水平的XAI方法分类。虽然他们经常具有不同的焦点,但它们也表现出许多重叠点。本文统一了这些努力,并提供了XAI方法的分类,这是关于目前研究中存在的概念的概念。在结构化文献分析和元研究中,我们识别并审查了XAI方法,指标和方法特征的50多个最引用和最新的调查。总结在调查调查中,我们将文章的术语和概念合并为统一的结构化分类。其中的单一概念总计超过50个不同的选择示例方法,我们相应地分类。分类学可以为初学者,研究人员和从业者提供服务作为XAI方法特征和方面的参考和广泛概述。因此,它提供了针对有针对性的,用例导向的基础和上下文敏感的未来研究。
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在过去的几十年里,机器和深度学习界在挑战性的任务中庆祝了巨大成就,如图像分类。人工神经网络的深度建筑与可用数据的宽度一起使得可以描述高度复杂的关系。然而,仍然不可能完全捕捉深度学习模型已经了解到的深度学习模型并验证它公平,而不会产生偏见,特别是在临界任务中,例如在医学领域产生的问题。这样的任务的一个示例是检测面部图像中的不同面部表情,称为动作单位。考虑到这项特定任务,我们的研究旨在为偏见提供透明度,具体与性别和肤色有关。我们训练一个神经网络进行动作单位分类,并根据其准确性和基于热量的定性分析其性能。对我们的结果的结构化审查表明我们能够检测到偏见。尽管我们不能从我们的结果得出结论,但较低的分类表现完全来自性别和肤色偏差,这些偏差必须得到解决,这就是为什么我们通过提出关于如何避免检测到的偏差的建议。
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Diversity Searcher is a tool originally developed to help analyse diversity in news media texts. It relies on a form of automated content analysis and thus rests on prior assumptions and depends on certain design choices related to diversity and fairness. One such design choice is the external knowledge source(s) used. In this article, we discuss implications that these sources can have on the results of content analysis. We compare two data sources that Diversity Searcher has worked with - DBpedia and Wikidata - with respect to their ontological coverage and diversity, and describe implications for the resulting analyses of text corpora. We describe a case study of the relative over- or under-representation of Belgian political parties between 1990 and 2020 in the English-language DBpedia, the Dutch-language DBpedia, and Wikidata, and highlight the many decisions needed with regard to the design of this data analysis and the assumptions behind it, as well as implications from the results. In particular, we came across a staggering over-representation of the political right in the English-language DBpedia.
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The number of international benchmarking competitions is steadily increasing in various fields of machine learning (ML) research and practice. So far, however, little is known about the common practice as well as bottlenecks faced by the community in tackling the research questions posed. To shed light on the status quo of algorithm development in the specific field of biomedical imaging analysis, we designed an international survey that was issued to all participants of challenges conducted in conjunction with the IEEE ISBI 2021 and MICCAI 2021 conferences (80 competitions in total). The survey covered participants' expertise and working environments, their chosen strategies, as well as algorithm characteristics. A median of 72% challenge participants took part in the survey. According to our results, knowledge exchange was the primary incentive (70%) for participation, while the reception of prize money played only a minor role (16%). While a median of 80 working hours was spent on method development, a large portion of participants stated that they did not have enough time for method development (32%). 25% perceived the infrastructure to be a bottleneck. Overall, 94% of all solutions were deep learning-based. Of these, 84% were based on standard architectures. 43% of the respondents reported that the data samples (e.g., images) were too large to be processed at once. This was most commonly addressed by patch-based training (69%), downsampling (37%), and solving 3D analysis tasks as a series of 2D tasks. K-fold cross-validation on the training set was performed by only 37% of the participants and only 50% of the participants performed ensembling based on multiple identical models (61%) or heterogeneous models (39%). 48% of the respondents applied postprocessing steps.
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Bias elimination and recent probing studies attempt to remove specific information from embedding spaces. Here it is important to remove as much of the target information as possible, while preserving any other information present. INLP is a popular recent method which removes specific information through iterative nullspace projections. Multiple iterations, however, increase the risk that information other than the target is negatively affected. We introduce two methods that find a single targeted projection: Mean Projection (MP, more efficient) and Tukey Median Projection (TMP, with theoretical guarantees). Our comparison between MP and INLP shows that (1) one MP projection removes linear separability based on the target and (2) MP has less impact on the overall space. Further analysis shows that applying random projections after MP leads to the same overall effects on the embedding space as the multiple projections of INLP. Applying one targeted (MP) projection hence is methodologically cleaner than applying multiple (INLP) projections that introduce random effects.
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Besides the recent impressive results on reinforcement learning (RL), safety is still one of the major research challenges in RL. RL is a machine-learning approach to determine near-optimal policies in Markov decision processes (MDPs). In this paper, we consider the setting where the safety-relevant fragment of the MDP together with a temporal logic safety specification is given and many safety violations can be avoided by planning ahead a short time into the future. We propose an approach for online safety shielding of RL agents. During runtime, the shield analyses the safety of each available action. For any action, the shield computes the maximal probability to not violate the safety specification within the next $k$ steps when executing this action. Based on this probability and a given threshold, the shield decides whether to block an action from the agent. Existing offline shielding approaches compute exhaustively the safety of all state-action combinations ahead of time, resulting in huge computation times and large memory consumption. The intuition behind online shielding is to compute at runtime the set of all states that could be reached in the near future. For each of these states, the safety of all available actions is analysed and used for shielding as soon as one of the considered states is reached. Our approach is well suited for high-level planning problems where the time between decisions can be used for safety computations and it is sustainable for the agent to wait until these computations are finished. For our evaluation, we selected a 2-player version of the classical computer game SNAKE. The game represents a high-level planning problem that requires fast decisions and the multiplayer setting induces a large state space, which is computationally expensive to analyse exhaustively.
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Safety is still one of the major research challenges in reinforcement learning (RL). In this paper, we address the problem of how to avoid safety violations of RL agents during exploration in probabilistic and partially unknown environments. Our approach combines automata learning for Markov Decision Processes (MDPs) and shield synthesis in an iterative approach. Initially, the MDP representing the environment is unknown. The agent starts exploring the environment and collects traces. From the collected traces, we passively learn MDPs that abstractly represent the safety-relevant aspects of the environment. Given a learned MDP and a safety specification, we construct a shield. For each state-action pair within a learned MDP, the shield computes exact probabilities on how likely it is that executing the action results in violating the specification from the current state within the next $k$ steps. After the shield is constructed, the shield is used during runtime and blocks any actions that induce a too large risk from the agent. The shielded agent continues to explore the environment and collects new data on the environment. Iteratively, we use the collected data to learn new MDPs with higher accuracy, resulting in turn in shields able to prevent more safety violations. We implemented our approach and present a detailed case study of a Q-learning agent exploring slippery Gridworlds. In our experiments, we show that as the agent explores more and more of the environment during training, the improved learned models lead to shields that are able to prevent many safety violations.
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We review clustering as an analysis tool and the underlying concepts from an introductory perspective. What is clustering and how can clusterings be realised programmatically? How can data be represented and prepared for a clustering task? And how can clustering results be validated? Connectivity-based versus prototype-based approaches are reflected in the context of several popular methods: single-linkage, spectral embedding, k-means, and Gaussian mixtures are discussed as well as the density-based protocols (H)DBSCAN, Jarvis-Patrick, CommonNN, and density-peaks.
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Recent advances in computer vision have shown promising results in image generation. Diffusion probabilistic models in particular have generated realistic images from textual input, as demonstrated by DALL-E 2, Imagen and Stable Diffusion. However, their use in medicine, where image data typically comprises three-dimensional volumes, has not been systematically evaluated. Synthetic images may play a crucial role in privacy preserving artificial intelligence and can also be used to augment small datasets. Here we show that diffusion probabilistic models can synthesize high quality medical imaging data, which we show for Magnetic Resonance Images (MRI) and Computed Tomography (CT) images. We provide quantitative measurements of their performance through a reader study with two medical experts who rated the quality of the synthesized images in three categories: Realistic image appearance, anatomical correctness and consistency between slices. Furthermore, we demonstrate that synthetic images can be used in a self-supervised pre-training and improve the performance of breast segmentation models when data is scarce (dice score 0.91 vs. 0.95 without vs. with synthetic data).
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运行时执行是指针对运行时正式规范执行正确行为的理论,技术和工具。在本文中,我们对用于构建AI中执行安全性的混凝土应用程序域的运行时执行器的技术感兴趣。我们讨论了传统上如何在AI领域处理安全性,以及如何通过集成运行时执行器来提供自我学习代理的安全性。我们调查了此类执法者的一系列工作,在该工作中,我们区分了离散和连续动作空间的方法。本文的目的是更好地理解不同执法技术的优势和局限性,重点关注由于AI在AI中的应用而引起的特定挑战。最后,我们为未来的工作提出了一些开放的挑战和途径。
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